Aether R&D isolated prototype environment

Diffusion engine / browser spatial workflow

Controllable scene generation experiments

Runnable research artifacts for character, scene, camera, keyframe, and generated-world workflows. These are evidence—not product features—and every known failure is retained on purpose.

review run · 2026-08-07provider spend · $21.99+progressive checkpoints

01 / End-to-end workflow

Scene to diffusion to video

019 / character R&Ddecision-ready benchmark

High-quality character system benchmark

Nine organic-pose stress tests compare the current Mara and Ivo surfaces with a production animator rig. Complete 35-style hair and 55-item wardrobe audits feed an explicit 87-item production acquisition target.

full-body IKcombat + seated poseshair taxonomywardrobe taxonomy
018 / active checkpointcandidate motion review

Deterministic motion baseline inspector

Real CMU ASF/AMC clips retarget offline into content-addressed 30 Hz tracks on the canonical 64-joint actors. Select actors, switch both skinned wardrobes, play, scrub, and inspect authored source-review markers before any baseline is approved.

CMU mocap64-joint runtimeoffline retargetno provider call
017 / active checkpointreal keyframe + video enabled

Generated library direction to video

A machine-generated library, 31 extracted prop instances, four generated wardrobe GLBs, two 24-joint characters, exact camera and physical lights compile into one browser scene and a content-hashed diffusion control frame.

image-driven compilerFAL keyframeKling videoattributed spend
015 / active checkpointreusable compile verified

Directed library scene compiler

A declarative brief compiles independent bookshelves, books, tables, chairs, lamps, windows, two canonical characters, leather wardrobe recipes, a hand-bound crowbar, motivated lighting, cameras, and evaluation thresholds.

scene manifestasset recipeshand attachmentdeterministic CI
014 / active checkpointcanonical runtime verified

64-joint canonical humanoid

A CC0 MakeHuman body with a stable deformation skeleton, full fingers, limb twist joints, 52 ARKit facial controls, two separately skinned outfits, and reviewed static interaction keyframes.

MakeHuman / MPFB64 jointsRigify offlineVRM map
013 / active checkpointshared AI enabled

Rigged characters + physical lighting

Two immutable fictional identities, outfit-safe GLB swaps, joint-level static posing, exact camera controls, and a real key/fill/rim/practical rig directed together through constrained chat.

24-bone GLBsphysical lightstyped AI patchSeedance handoff
006 / checkpoint 01.1shared AI enabled

Costume continuity and pose chat

Four FAL-generated rigged costume assets, a genuine metric workshop proxy, protected costume swaps, and constrained AI static-pose revisions with exact browser fine-tuning. No diffusion or video yet.

PlayCanvascostume versionstyped pose patch
002interactive / read-only

Diffusion scene workbench

Generated characters, outfits, props, and environment assets instantiated in PlayCanvas with exact camera, lens, pose, attachment, light, and blocking controls.

PlayCanvasFAL evidencescene JSON
001interactive / local compute

Camera exploration harness

Depth lift, projection geometry, camera envelopes, and reconstruction experiments. Browser-local controls work here; GPU and provider submissions remain local-only.

Three.jsdepthcamera path

02 / Environment packet

Generated appearance with editable geometry

03 / Generated worlds

Three deliberately different bets

005Apartial

HunyuanWorld image-to-world

Provider-generated layered geometry with genuine parallax and an opt-in 542 MB dense room. It is an appearance proxy, not a metric set.

FALPLY699 MB
005Bfailed geometry / retained

Walkthrough to Gaussian splat

Two generated videos trained into forced splats with synthetic camera paths. The scene breaks, but the artifacts remain available so you can judge the failure directly.

MAGIMiniMaxBrush
005Cprovider blocked

World Labs Marble

The direction-aware four-view request and SPZ-plus-collider viewer are implemented. The retained receipt honestly shows the missing credits instead of fabricating a result.

MarbleSPZGLB collider
Compare all three generated-world paths →

04 / Source consistency

One request, four directional views

Published evidence boundary

This site is isolated from the customer application. Checkpoints 006, 013, and 017 use bounded server-side FAL verbs; checkpoint 017 adds attributed keyframe and video generation. Other generation controls remain read-only. Large immutable artifacts and append-only attempt attribution use a same-origin private R2 binding.