019 / character R&Ddecision-ready benchmark
High-quality character system benchmark
Nine organic-pose stress tests compare the current Mara and Ivo surfaces with a production animator rig. Complete 35-style hair and 55-item wardrobe audits feed an explicit 87-item production acquisition target.
full-body IKcombat + seated poseshair taxonomywardrobe taxonomy
018 / active checkpointcandidate motion review
Deterministic motion baseline inspector
Real CMU ASF/AMC clips retarget offline into content-addressed 30 Hz tracks on the canonical 64-joint actors. Select actors, switch both skinned wardrobes, play, scrub, and inspect authored source-review markers before any baseline is approved.
CMU mocap64-joint runtimeoffline retargetno provider call
017 / active checkpointreal keyframe + video enabled
Generated library direction to video
A machine-generated library, 31 extracted prop instances, four generated wardrobe GLBs, two 24-joint characters, exact camera and physical lights compile into one browser scene and a content-hashed diffusion control frame.
image-driven compilerFAL keyframeKling videoattributed spend
015 / active checkpointreusable compile verified
Directed library scene compiler
A declarative brief compiles independent bookshelves, books, tables, chairs, lamps, windows, two canonical characters, leather wardrobe recipes, a hand-bound crowbar, motivated lighting, cameras, and evaluation thresholds.
scene manifestasset recipeshand attachmentdeterministic CI
014 / active checkpointcanonical runtime verified
64-joint canonical humanoid
A CC0 MakeHuman body with a stable deformation skeleton, full fingers, limb twist joints, 52 ARKit facial controls, two separately skinned outfits, and reviewed static interaction keyframes.
MakeHuman / MPFB64 jointsRigify offlineVRM map
013 / active checkpointshared AI enabled
Rigged characters + physical lighting
Two immutable fictional identities, outfit-safe GLB swaps, joint-level static posing, exact camera controls, and a real key/fill/rim/practical rig directed together through constrained chat.
24-bone GLBsphysical lightstyped AI patchSeedance handoff
006 / checkpoint 01.1shared AI enabled
Costume continuity and pose chat
Four FAL-generated rigged costume assets, a genuine metric workshop proxy, protected costume swaps, and constrained AI static-pose revisions with exact browser fine-tuning. No diffusion or video yet.
PlayCanvascostume versionstyped pose patch
002interactive / read-only
Diffusion scene workbench
Generated characters, outfits, props, and environment assets instantiated in PlayCanvas with exact camera, lens, pose, attachment, light, and blocking controls.
PlayCanvasFAL evidencescene JSON
001interactive / local compute
Camera exploration harness
Depth lift, projection geometry, camera envelopes, and reconstruction experiments. Browser-local controls work here; GPU and provider submissions remain local-only.
Three.jsdepthcamera path